Playtest crew
Play level packs before they ship and tell us which boards are unfair.
- Early builds for Android
- A short feedback form per pack
- Your notes read by the people who build it
Made in the Netherlands
Spot the dents. Match them. Clear the board before your stop. A casual Android puzzle built for two free minutes.
Straight from the game — no trailer, no voice-over.
Open, play, done. Nothing to resume, no cut-scene to sit through, no daily chore screen waiting for you.
Every board is a surface with marks on it. Find the two that are the same shape and depth, tap them, move on. It reads fast and it gets sneaky.
Clear a board and the next one opens. New board shapes, tighter timers and busier surfaces arrive gradually, so nothing drops on you cold.
Speed and clean matches both count. The board you cleared this morning is the one to beat this evening.
Portrait, big tap targets, nothing hidden in a corner menu. Works on the phone you already have.
We are a small game team. These are the things people write to us about.
Play level packs before they ship and tell us which boards are unfair.
For writers, streamers and anyone covering casual puzzle games.
A themed level pack built around your world, not a banner pasted over ours.
Players send us board concepts. Some of them get built.
Everything here starts with a message — tell us which one you mean and we take it from there.
I play two levels while the kettle boils. That is the whole relationship and it works.
The dents start obvious and then they stop being obvious. Level forty had me squinting at my own phone.
No timers nagging me to come back, no sixteen pop-ups when I open it. Just the board.
Android phones, in portrait, with one thumb. It is built to stay light on older handsets rather than chase the newest ones.
The levels themselves play offline. A connection is only needed to sync your score to the leaderboard.
In packs. We build a set of boards, hand them to the playtest crew, fix what they break, then release the pack to everyone.
Yes. Ask for the press and creator kit and you get clean captures and logo files instead of screen-recording the menus yourself.
Playtesting, press, a collaboration or a board idea — one message is enough to start.
Thanks — someone from the team will get in touch shortly by email.
Two lines is plenty. We answer the ones that are about the game.
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